Tom Delboo
Lead Stylized Rendering @ Guerrilla
Amsterdam, Netherlands
Summary
Currently working as an Lead Stylized Rendering @ guerrilla games Amsterdam.
This is mostly focused on shaders, including the postprocess shaders.
Previously I was a senior Asset Sculptor focusing on the machines from Horizon, where I also helped make a texturing pipeline.
Skills
Concept ArtIllustration3D Modeling3D Printing3D VisualizationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingSculptingPython ScriptingProgrammingSketchingPBR TexturingPhysically Based RenderingTexture Baking3D
Software proficiency

3ds Max

ZBrush

Photoshop

Substance 3D Designer

Substance 3D Painter

Keyshot

Maya

Marmoset Toolbag

NDO

Houdini

Unity

Speedgrade

Unreal Engine
Experience
asset and texture artist at Guerrilla Games
Amsterdam, Netherlands
Worked on Horizon Zero Dawn.
mainly as a texture artist for the robots and player weapons.
Now working on the next unannounced project as an asset artist.
asset and environment artist at Guerrilla Games Cambridge
Cambridge, United Kingdom
February 2015 - April 2016
Worked on Rigs: mechanized combat league
for PlayStation VR.
My work included full pipeline of assets and environment pieces (buildings and ramps) for the playground arenas.