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Tom Delboo
Tom Delboo
Lead Stylized Rendering @ Guerrilla
Amsterdam, Netherlands

Summary

Currently working as an Lead Stylized Rendering @ guerrilla games Amsterdam.
This is mostly focused on shaders, including the postprocess shaders.
Previously I was a senior Asset Sculptor focusing on the machines from Horizon, where I also helped make a texturing pipeline.

Skills

Concept ArtIllustration3D Modeling3D Printing3D VisualizationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingSculptingPython ScriptingProgrammingSketchingPBR TexturingPhysically Based RenderingTexture Baking3D

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Keyshot
Keyshot
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
NDO
NDO
Houdini
Houdini
Unity
Unity
Speedgrade
Speedgrade
Unreal Engine
Unreal Engine

Reel

Experience

  • asset and texture artist at Guerrilla Games
    Amsterdam, Netherlands
    April 2015 - Present

    Worked on Horizon Zero Dawn.

    mainly as a texture artist for the robots and player weapons.

    Now working on the next unannounced project as an asset artist.

  • asset and environment artist at Guerrilla Games Cambridge
    Cambridge, United Kingdom
    February 2015 - April 2016

    Worked on Rigs: mechanized combat league

    for PlayStation VR.

    My work included full pipeline of assets and environment pieces (buildings and ramps) for the playground arenas.